Morphing

Multi-layer morphing

You have learned that it is difficult to animate complicated drawings especially those which consist of several various parts. However you may see very intricated shape tweening animation on Internet. How they were done?

In vast majority of situations complex morphing animations are multi-layered. It means that drawing are broken into very simple parts – usually lines and primitive shapes and all of them are animated independently. For example to animate this gymnast – see clip below- we created separate layers for the body, each leg and arm.

 

Keyframes are placed in parallel and each limb is bended slightly in the middle keyframe to simulate the “morning exercise”

Create similar animation by yourself

 

The same concept is used in the following example. All interface details are animated independently in separate layers.

 


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