Motion Tweening
Tweening in Flash
Flash is not Flash if there is no movement. Even if it has an advantage of vector graphics for web use, it’s animation capability Flash is valued for.
There are two kinds of Tweening in Flash – Shape and Motion. We will discuss Shape tweening at the next lesson. Today we will start animate the movie with Motion Tweening.
The first example we will do is going to be an animated on our timeline. There is the difference between Frame-to-Frame animation (as we’ve done with face expressions) and Tweening animation. With frame-to-frame movie we need to draw content manually in each keyframe we is going to change appearance. With tweening – we need to present content only in several frames and Flash will make the rest of work for us. It will decide what appear in the intermediate frames. It may save your efforts … may be ten times if compare to frame-to-frame animation.
To be prepare to create an animation you need to have a ready graphic symbol to animate. The simplest thing could be the ball you use in the previous lesson. But it will be good if you take your time and draw something more advanced. It could be a car, a satellite, a butterfly – anything your want.
In my example we created a rocket for space exploration. For our purpose it’s good because it has no additional moving parts as, for example, the car.
Make drawings and encapsulate them in one graphic symbol (remember F8 shortcut!)